HUD
Your party, a minimap, your Poké Balls, the Repel's steps left and PC / BAG / WILD buttons on the game screen as you walk, like a modern Pokémon game. Tap any of it.
Pokémon, played better. Game Boy to DS, with a live companion, a widescreen overworld, a HUD and quick menu, and every chore one button away.
40,303DOWNLOADSYour party is on the bottom screen.
A gentle tonic. It restores 20 HP to one of your team.
A stronger tonic. It restores 50 HP to one of your team.
Cool eye drops. They clear poison from one of your team.
Weak wild ones keep away for 100 steps after a spray.
Follow it back out of a cave or a forest.
Press a button and the companion opens.
A gentle tonic. It restores 20 HP to one of your team.
A stronger tonic. It restores 50 HP to one of your team.
Cool eye drops. They clear poison from one of your team.
Weak wild ones keep away for 100 steps after a spray.
Follow it back out of a cave or a forest.
Your team, a minimap and your bag on the game as you walk, the map drawn past the screen's edges, and every shortcut one button away. On two screens or one.
Your party, a minimap, your Poké Balls, the Repel's steps left and PC / BAG / WILD buttons on the game screen as you walk, like a modern Pokémon game. Tap any of it.
The map drawn past the game's edges to fill a wide screen, rebuilt every frame from the game itself. ZOOM steps out to see more of the area, and the right stick looks around.
One button opens a ring of shortcuts: your PC, FLY, REPEL, BIKE, ROD, wild encounters on and off, save states, fast-forward. Aim with the stick.
Your moves rated against the foe and the best switch tagged: beside the battle on one screen, in the companion's BATTLE tab on two.
On one screen, every tab in a window over the game, or a panel locked beside it. The D-pad and A work it like the game's menus.
The game across the top, the companion docked under it. Drag its edge to pick the size.
On the bottom screen, or in a window over the game on one. Everything is read straight from the game as you play, and drawn in its own menu style. No typing, no alt-tabbing to a wiki.
Your team in your game's own party screen. Tap a Pokémon for its stats, moves, IVs and EVs.
Every pocket, with the game's item icons and descriptions.
Opens by itself in a fight: every matchup, the best pick, the foe's whole team.
The region map with you on it. Tap a place to name it, or jump to any town.
Seen and caught marks, with full entries: types, stats, abilities and dex text.
Hints first, answers on a second tap: what's here, the next boss, evolutions.
Your trainer card, drawn exactly like the game's, front and back.
Ten save-state slots with screenshots, and undo.
The chores of a long playthrough, one press away, each the game's own way of doing it. The switches are in the companion's SETTINGS, and the manual lists the games each one works in.
Open your PC boxes from the bag, the HUD or the quick menu, wherever you stand. No walk back to a Pokémon Center.
Pick a town on the companion's map or in the quick menu, and your Pokémon flies you there with the game's own animation.
Use a Repel from the quick menu or the bag in one press. The HUD counts down the steps it has left.
One switch stops random encounters in the grass and on the water. Fishing and the story's battles still happen; switch it back any time.
A TM stays in your bag after it teaches a move, so one is enough for the whole team.
Run without holding B, and run inside buildings too.
HP, levels and status for every Pokémon, in your game's own party screen. Tap one for its summary: stats and moves, EXP to the next level, and what it's weak to or resists.
STATS shows its exact IVs and EVs, nature and Hidden Power.
When a fight starts the companion jumps to BATTLE. FIGHT shows each move's effect on the foe, INFO both Pokémon with the foe's weaknesses, and SUGGESTIONS the best Pokémon and move for this fight.
On FireRed and Emerald the buttons play the battle for you: fight, switch or run without reaching for the controls.
mGBA and melonDS under the hood play Game Boy, Color, Advance and DS, tuned for the long grind: fast where it's dull, normal where it matters.
Full speed on the road, normal speed in menus and on the map. Battles stay fast.
The song keeps its normal tempo while the game runs fast. No chipmunks.
An LCD grid, scanlines or a CRT, plus the colours the GBA's screen really showed, unlit backing and all.
Game, place, money, clock and battery in a strip above the game.
Remap every button and hotkey. Touch controls when no pad is connected.
RetroAchievements while you play, with the game's own level-up fanfare.
On a dual-screen handheld the companion gets a screen of its own. On one screen it opens in a window over the game or a panel beside it, or under it on a phone held upright. On a dual-screen handheld, SINGLE SCREEN plays it that way and frees the second screen for other apps.
Made for it, tested daily.
TESTEDIts 4:3 bottom screen gets a layout of its own. The original Duo should work too.
SUPPORTEDSWAP SCREENS puts the game on its top display.
SHOULD WORKThe companion opens as a window over the game or a panel beside it, with the HUD and quick menu on the game. Tested on the Retroid Pocket 6.
TESTEDHold an Android phone upright: the game on top, the companion under it. New: so far checked in screenshots only.
NEWMore handhelds, tablets and foldables. Want yours supported? Ask for it below.
SOONREQUEST A DEVICERed to Crystal on the Game Boy, FireRed, LeafGreen, Emerald, Ruby and Sapphire in six languages, Platinum, HeartGold, SoulSilver, Black, White, Black 2 and White 2 on the DS, and 41 ROM hacks, with more on the way.
Any Game Boy, Color, Advance or DS game plays; the companion needs one of these, in the exact version listed. MAP partly = place names without the map picture. BATTLE partly = the battle panes work but haven't been checked in every kind of battle.
Hacks are recognised by their exact file. Drop yours in to see which game and version it is, and what the companion can do with it.
3 NOV 2026 · updates install from inside the app
If PokeDaisy made a playthrough better, you can support it on Ko-fi or Patreon, or buy me a coffee. It's completely optional and doesn't unlock anything; it helps cover the time that goes into mapping new games and ROM hacks.
Bug reports, game requests and a star help just as much: